

Mixing the 2 powers can allow you, when not in melee with the baddies, all the freedom you want. Smoke - Ranged AoE Blind - This power can essentially, with Fire Cages, set up a second AoE Hold for Fire Control. If your are looking at sets for this, we are going to need to get to 5 slots and grab the Gravitational Anchor set (Skip the Immob/EndRed), pricey but worth the bonuses.

So I suggest 3 slotting this with 2 Acc and 1 Rech. We want to slot this for Acc though, as it suffers from the normal debuff to AoE Acc. The damage is nothing outstanding but the utility is where it is at. For the majority of my lower levels, I open with Fire Cages to stop baddies from getting away, moving into positions I don't want, or just plan stopping them from getting to me. We don't want any of those pesky bad guys to get away from us before we can make them bow down before our greatness. And if you got to put a set in it we are going 5 Gladiator's Net (I skip the Chance for Damage here).įire Cages - Ranged AoE Immobilize (Minor DoT) - We are going to be using this power A LOT. I'd suggest at least 5 slotting this power, 1 Acc, 2 Hold, 2 Dmg or Rech. It has a decent duration and does a Mag 3 hold. You may want it early on, just for some extra single target damage, and then Respec out of it later, but I have gotten by without and don't have any reason to pick it up.Ĭhar - Single Target Hold (Moderate DoT) - This will be our bread and butter single target ability. Ring of Fire - Single Target Immobilize (Moderate DoT) - We are going to skip this all together. Unfortunately we are going to be ignoring some of the staples of this set in favor of our goal of putting everyone on their knees. This is, in my opinion, great AoE Primary Power Set. (Warning, going the IO route will be slow, cause I didn't put many Rech IOs in when I did this.) I will give you IO options but suggest going for the Sets, mostly because with Sets we can back a bunch of recharge into the build without Rech IOs. I will breakdown the powers in each set depending on how important they are to us and then talk about my choices for Powerpools. This will allow us the 'herd' enemies into clusters that we want. With there being 2 KB (Knockback) to KD (Knockdown) enhancments now, Overwhelming Force (Universal Damage) and Sudden Acceleration (Knockback), we can slot up all 3 of the major KB powers to make them KD instead. To be honest, it is kind of my Troll build. To preface, this is not going to be your normal lockdown Troller build and it is long.

We may also take out the filler of Long Range TP for Super Speed to get that sweet Invisibility in missions. And pointing out that maybe Gale was a good place to throw the Chance for Rech Force Feedback enhancement. But for now here it is in the rough format.Įdit: Thanks to Sovera for pointing out I had the Acc slotted into Tornado.
